In TALES OF THE NEON SEA: Chapter 1-3, the future is puzzling.
Point-and-click adventures have had a bit of a renaissance over the last few years. Increasingly the genre has cast aside its penchant for pun-filled mischief, and instead focused on being a great vehicle for investigative narratives. Tales of the Neon Sea borrows from well-known cyberpunk sources but, alongside its brighter aesthetic, it takes a deeper look at the technical aspects of cyberpunk, rather than the moral ones.
The plot itself is conventional. One day the alcoholic augmented P.I. Mr Mist stumbles onto the corpse of his elderly neighbour, well-known for her hate of androids. At first the case seems clear: the household android must have done it. But the evidence you uncover paints a much more gruesome picture. Weirdly enough, you’re not so much interested in the killer as you are in the Android and what could have driven it to become a possible accomplice. And so you dive into the underworld to find out more, aided by the helping paw of Mr Mist’s stray cat friend William. The influence of organised gangs of cats in our future is underrepresented.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios