DNA Tracing - CRYSIS POINT
PC Gamer|July 2020
Crytek has been forever blowing action bubbles
Jeremy Peel
DNA Tracing - CRYSIS POINT

It took Crytek’s latest game, Hunt: Showdown, to teach me how to play its very first. The studio’s 2004 debut, Far Cry, had seemed like a devolved stealth game – a stunted halfway point between Doom and Dishonored. But there’s a satisfying throughline from where the company began to where it is now.

In Hunt: Showdown, a particularly brutal twist on battle royale, noise is deadly. Gunshots telegraph your position not just to the zombie mobs that roam the map, but to other players hungry for the same bounty you’re after. Yet sometimes you have to open fire to survive the toothy advances of a hellhound.

Far Cry functions according to the same principles. This was a time before silent melee takedowns – when your machete was a clumsy last resort, and silenced weapons were rare. Rather than attempt to ghost your way across the tropical rainforest, it’s better to pounce on patrols quickly and decisively – then dive into the cover of a nearby cave before reinforcements arrive.

BUBBLE AND SQUEAL

この記事は PC Gamer の July 2020 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

この記事は PC Gamer の July 2020 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。