YAKUZA KIWAMI 2 is a return to form for the singular crime series.
Welcome back to Kamurocho. Things are different here now. The Tojo Clan is in disarray after the events of Yakuza Kiwami, Majima has started a construction company, and there’s Virtua Fighter 2 in the arcades. But more dramatic than any of these small developments is Yakuza Kiwami 2’s big change—the series’ new Dragon engine, and the many improvements and tweaks that it brings.
Yakuza is an economical series that rarely reinvents the wheel. It often reuses assets and animations, because the focus is always on the same handful of districts, and the small ways they change over the course of decades. Kiwami 2 isstill a Yakuza game, which means it’s still a crime drama interspersed by fights, exploration, minigames, and substories full of slice-of-life character moments that help humanize protagonist Kiryu—making him more than the hardboiled stereotype he could easily have been. It’s also a remake of 2006’s Yakuza 2 that, despite looking significantly better now, features mostly shot-forshot recreations of its cutscenes.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios