How Ubisoft Montreal is bringing rural Montana to life, and creating a sinister apocalyptic cult, in Far Cry 5.
When you think of Far Cry, your mind is filled with images of faraway jungles, misty mountains and exotic tropical paradises. Which makes Ubisoft Montreal’s decision to set the fifth game in, of all places, rural Montana a peculiar one. But, surprisingly, it totally works. The rocky mountains, rolling grass plains and shimmering lakes of the Treasure State are every bit as intimidating, vast and beautiful as Kyrat or the Rook Islands.
“Far Cry has typically been an odyssey that takes you to distant shores,” says Dan Hay, creative director of Far Cry 5 (and who was also executive producer on Far Cry 3 and Far Cry 4). “You’re away from home, the rules are different and you feel disconnected from your regular life. So bringing the series to a place like this was a significant challenge for us. It’s fun going on an adventure away from home and having that feeling of coming back. But the stories happening right in people’s backyards can be interesting, too.”
The Father, leader of the Eden’s Gate cult, chose Montana because it’s isolated, rugged, and remote. “But it’s beautiful, too,” says Hay. “We picked a place where the people are self-reliant and resourceful. We wanted your experience to feel vaguely familiar, but where the rules you’re used to have been twisted. It feels real, it feels like you know it. It feels like a place you might have been to, with people you might have met. And then we twist that.”
この記事は PC Gamer の Christmas 2017 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は PC Gamer の Christmas 2017 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
BITING BACK
The tooth is out there in adventure TEETH OF GLASS
SMOKE ALARM
THE INVISIBLE SMOKE FACTORY is back in a Flash
MECH ME OVER
Move over Mario, here's mech-based platforming in ARMORED SHELL NIGHTJAR
"I like Pillars of Eternity better than Baldur's Gate III"
PILLARS OF ETERNITY deserves a bigger space in the CRPG pantheon
"A harrowing dark fantasy about hapless, bright-eyed children"
Spelunking into hell with MADE IN ABYSS: BINARY STAR FALLING INTO DARKNESS
THE IMMORTAL LOCK
A massive, meaty game in a single horrific Quake map.
NEW MANOEUVRES
Building a dedicated sim racing space in an average family house
OVERWATCH 2
Save me space girl.
REET GOOD TIME
THANK GOODNESS YOU'RE HERE is a riotous recreation of Yorkshire
THE PLUCKY SQUIRE
How many games let you make friends with a MtG card?