How modders are removing enemies to create stress-free experiences
Mods for games are usually additive. New features, forgotten content… mods are usually about putting more into a game. Yet in recent years we’ve seen the rise of a particular kind of mod that takes things away. Specifically, taking away a game’s enemies or threats. We previously covered a mod which removed all danger from first-person sci-fihorror Soma – it later become an official game mode – but there are plenty more games out there getting mods that do the same and they’re equally fascinating.
The nerve-shredding Alien: Isolation seems like an obvious candidate for the no-enemy treatment and Paul Huwe, senior scientific software developer at NASA, took it upon himself to create that experience. “I did find a ‘no alien’ mod, it didn’t remove the alien, but rather spawned it as an inert NPC,” he explains.
“In addition to being very jarring, it prevented the alien from performing scripted events which I found both insufficient and experience-destroying. Given all this, I decided to try to make my own mod which would have the alien act like normal, except that it would ignore Amanda. In that way I could explore the station in a far more enjoyable fashion.”
It was a task which didn’t prove too tricky for Paul. “I started with another modder’s (MattFiler) Alien: Isolation modding guide and scripting tools,” he says. “After using these tools to extract the configuration files, the mod simply required editing long XML files.”
この記事は PC Gamer の September 2018 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は PC Gamer の September 2018 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios