Dota Underlords is a standalone spinoff from the main game. It’s inspired by a mod, Dota Auto Chess, that has gone on to spawn a whole new genre. A simple hook makes the hero-drafting gameplay of the new autobattlers almost like a kind of strategic slot machine, fun both sitting at a desktop and on mobile. They’re colourful games, forcing you to stay on your toes, but still offering downtime between rounds. Brad Muir, coder and designer on Underlords, feels just that way about it. “I’ll go to the bathroom at round 12 and 13,” he says, to laughter from his teammates. “Whatever, it’s fine, I’m doing fine, I can just skip out on it and it’s OK.”
For a studio that makes notoriously innovative games making a spinoff from Dota 2, what is perhaps the most complex competitive game in the world today, Muir’s attitude came as a surprise. But I shouldn’t have been surprised. There’s a lot that’s unusual about Dota Underlords.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios