The boundless promise of space exploration is a precarious asteroid field for a developer to navigate. It takes the luxuries of time and funding for galaxies like those of Elite Dangerous or No Man’s Sky to reach their potential. But if you’re an indie developer bereft of those resources, then it’s vital to know your limits – to condense the cosmos into something manageable, lest your game get swallowed up by its seductive vastness.
Rebel Galaxy Outlaw knows its limits, restricting its galaxy to 40-odd solar systems named after cities in the US. Its guitar-twanging rock soundtrack and vibrant colours give it the tone of a punky western. It’s thrifty where it needs to be, and does a commendable job of embellishing its relatively rote gameplay loop with presentational swagger.
Driving the game’s spunky spirit is the protagonist Juno, a tough vagabond on the trail of the people who killed her husband and tried to knock her off too. You gain most of your intel by chatting with the patrons of bars dotted around the various space stations of the cosmos.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios