Microsoft Flight Simulator’s version of Earth is a marvel. Satellite data from Bing Maps (hey, someone’s got to use it) interpreted by Microsoft’s Azure AI platform creates an approximation of our planet, all 200 million square miles of it. The result is a feat of engineering to rival the real-life aircraft you fly over it – an evolutionary leap from Google Earth, exactly the world tourism simulator we all need right now. Except when it’s not.
Drop beneath the clouds, and you may notice the generic office buildings that replaced iconic landmarks such as the Washington Monument and Buckingham Palace. Or the Brazilian airfield swallowed by a mile-deep chasm. Or the 2,000-foot monolith piercing the skies of Melbourne, apparently the result of a typo in OpenStreetMap, a source that Bing Maps itself pulls data from.
These (often hilarious) errors grabbed headlines and became in-game tourist attractions in their own right. But they’re not the only gaps on Flight Sim’s globe, as anyone who’s discovered a flat texture where their home town should be will tell you. “It’s great outside of cities, where all you need is rather rough heightmap and ground textures with decent resolution, and satellite images are enough,” says Ilya Perapechka, a software engineer and a key part of the Flight Sim community on Reddit, where he goes by the username ‘Jonahex111’.
ãã®èšäºã¯ PC Gamer ã® January 2021 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã ?  ãµã€ã³ã€ã³
ãã®èšäºã¯ PC Gamer ã® January 2021 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã? ãµã€ã³ã€ã³
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios