NEED TO KNOW
WHAT IS IT? An ambitious CRPG that follows the zero-to-hero formula then keeps going
EXPECT TO PAY £43
DEVELOPER Owlcat Games
PUBLISHER Meta Publishing
REVIEWED ON Windows 10, Intel Core i7, 16GB RAM, Nvidia GTX 1060
MULTIPLAYER No
LINK wrath.owlcat games.com
The first boss in Pathfinder: Wrath of the Righteous is character creation. It’s as daunting as any multi-limbed demon. There are 25 classes, most subdivided into six archetypes. There are prestige classes you can’t choose until later, which show up here if you want to plan your build around one. You choose a race, heritage, background, religion, skills, feats, maybe an animal companion, which gets its own class, skills and feats.
At the end of this process you may well end up with a character who is completely inappropriate for getting what you want out of Wrath of the Righteous and, several hours later, want to restart or respec. Maybe they’re too weak for the challenge of Core difficulty if you’re keen enough to bother with that, maybe they double up with an early companion and feel superfluous, maybe they have an ability that doesn’t work the way you thought and kind of suck. Compared to this, fighting some big water elemental or shadow demon seems easy.
MATH OF THE RIGHTEOUS
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios