Game director Henrik Fåhraeus emphasises that the studio isn’t trying to retread old ground and its goals are a bit different this time around. “Rather than trying to match the width of Crusader Kings II, which is huge after seven years of expansions and DLC, we went deep instead, and thought about what it means to be a ruler.”
Yet, it actually still seems pretty wide. Massive, really. There aren’t merchant republics, nomadic tribes are now just regular tribes and the inventory system – which lead designer Alexander Oltner admits was horrible for balance and led to stat bloat – has been tossed out, but the list of what’s been kept is a lot longer. Indeed, one of Crusader Kings III’s most touted features, lifestyles, sprang from the Way of Life DLC.
There are a lot of things for a medieval ruler to worry about, from economic concerns to religious crises – you’ve got a whole dynasty and your realm demanding your attention – but through the lifestyle system you can work just on yourself. Previously that meant picking a focus, like warfare, and just getting a stat boost. In Crusader Kings III picking a lifestyle gives you access to a trio of trees that would look perfectly comfortable in an RPG. If you pick the martial lifestyle, for instance, you might focus on chivalry, unlocking thematically appropriate perks and eventually becoming a gallant knight.
ãã®èšäºã¯ PC Gamer ã® Christmas 2019 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã ?  ãµã€ã³ã€ã³
ãã®èšäºã¯ PC Gamer ã® Christmas 2019 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã? ãµã€ã³ã€ã³
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios