Journey To The Savage Planet
PC Gamer|August 2019

Exploring a colourful and gross alien world

- Chris Livingston
Journey To The Savage Planet

One of the first things I discover on the Savage Planet is an enormous skull, so big I can wander around inside it like a cave. There I kill a few flying octopus monsters and then I see a gigantic pink uvula dangling from that roof of the skull’s mouth. I leap up, rip it loose, and quickly eat it.

Well, why the hell not? I’m stranded on this strange alien planet so I’ll take my meals where I can find them. And it’s not the most disgusting thing I’ll do while I’m here.

I recently got to play a short demo of Journey to the Savage Planet, a firstperson exploration game planned for 2020. It’s the first game from Typhoon Studios, which was founded by former creative director of Far Cry 4 and Assassin’s Creed 3, Alex Hutchinson, along with other industry veterans from EA and Warner Bros. As an astronaut and pioneer for Kindred Aerospace – they’re the fourth-best interstellar exploration company, which is really confidence-boosting – I’m tasked with exploring and cataloguing everything on this wild planet to determine if it’s suitable for colonisation by human beings.

この蚘事は PC Gamer の August 2019 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は PC Gamer の August 2019 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。