Luna
PC Gamer|February 2019

Working in 3D

Luna

It's odd to think that Luna—a game with such rich textures and which plays out its gentle story in a variety of interactive terrarium-style spaces—was ever intended as a solely 2D game. Porting it to VR happened about halfway through development after the team experimented with taking a version of Luna to the Oculus platform.

“The tactile quality of the art lent itself to VR,” says Luna’s art director Glenn Hernandez. “But this meant that we could no longer replicate my concept paintings in the VR realm since the 2D camera was very curated.”

この蚘事は PC Gamer の February 2019 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は PC Gamer の February 2019 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。