NEED TO KNOW
WHAT IS IT? A light RPG adventure set in a Moebiusinspired open world
EXPECT TO PAY £20
DEVELOPER Raw Fury
PUBLISHER Shedworks
REVIEWED ON Nvidia RTX 2070, 16GB
RAM, AMD Ryzen 5 3600
MULTIPLAYER No
LINK shed-works.co.uk/ sable
Every part of my bike tells a story. Stabilisers powered by crystals foraged from a storm-swept plateau; the hood a slick piece of kit picked up in the markets at Eccria; a pristine, ancient engine scavenged from a spaceship older than history. It handles like a dream, but it’s also a living record – one I can imagine my Sable looking at fondly even when her adventures are a distant memory, and a thick layer of dust covers the old bike’s chassis.
A stunning debut work from developer Shedworks, Sable is an open-world RPG styled heavily after The Legend of Zelda: Breath of the Wild. In fact, Sable carries a lot of Zelda’s influence – from the stamina bar and free-climbing, to a passing similarity in musical cues. But Shedworks has pointedly rejected combat in its entirety, with a story that ignores traditional fantasy adventure. Sable isn’t here to save the world. She’s just having the gap year of a lifetime.
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