The omnipotent Finnish janitor of the Federal Bureau of Control really wants to go on vacation, but can’t until I’ve vanquished his old nemesis, The Clog. In what we’ll call the ‘bottom’ of The Oldest House, an impossible building in the middle of New York that’s infinitely larger on the inside than the outside, The Clog takes up residence near the coolant pumps, a swirling mass of brown slop that moans like a T-Rex roaring bubbles into a glass of milk.
I shoot the wriggling tendrils peeking out of the body and the shit monster disappears down the drain to the tune of a toilet flushing. It’s never explained, but I like it that way. It helps keep the mystery alive.
Control is an acrobatic third-person shooter set in an amorphous concrete dimension infested by the sanitised office culture of a 1960s-era government bureaucracy. Aside from a poo beast, you’ll discover new powers and revisit areas of The Oldest House to find upgrades, secrets, and side missions, throwing bullets and random objects at bad guys in Remedy’s best combat system yet.
The studio’s taking a harder thwack at weird fiction than ever before. Despite a few weak characters and plot threads, it’s a success. In Control, every conspiracy theory, ghost encounter, and alien abduction happened, just not quite for the reasons you’d expect. It’s a collection of stories about seeing through the banality of everyday life, a story about language, mass media, and statecraft delivered with a dry sense of humour and no tether to reason.
I still don’t understand it. But I don’t need to. God bless this mess.
INEXPLICABLE
この記事は PC Gamer の November 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は PC Gamer の November 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios