Valorant occupies a unique space in Riot Games’ catalogue: it’s their only title that doesn’t follow directly in League of Legends’ footsteps. Set in its own sci-fi world rather than the land of Runeterra, it seems under even greater pressure to carve out its own identity.
“LoL is like our big sister at Riot,” says creative director David Nottingham. “So obviously when we dream for the future we look at the trajectory and success of League as we think about where we want the game to be 2,5, 10 years from now. That doesn’t mean we expect to follow the same cadence, but we take inspiration and learnings as we map out and pursue our own path.”
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BITING BACK
The tooth is out there in adventure TEETH OF GLASS
SMOKE ALARM
THE INVISIBLE SMOKE FACTORY is back in a Flash
MECH ME OVER
Move over Mario, here's mech-based platforming in ARMORED SHELL NIGHTJAR
"I like Pillars of Eternity better than Baldur's Gate III"
PILLARS OF ETERNITY deserves a bigger space in the CRPG pantheon
"A harrowing dark fantasy about hapless, bright-eyed children"
Spelunking into hell with MADE IN ABYSS: BINARY STAR FALLING INTO DARKNESS
THE IMMORTAL LOCK
A massive, meaty game in a single horrific Quake map.
NEW MANOEUVRES
Building a dedicated sim racing space in an average family house
OVERWATCH 2
Save me space girl.
REET GOOD TIME
THANK GOODNESS YOU'RE HERE is a riotous recreation of Yorkshire
THE PLUCKY SQUIRE
How many games let you make friends with a MtG card?