PORTAL
PC Gamer|November 2020
Subtle mods for a new experience.
Christopher Livingston
PORTAL
The original Portal is the closest we’ve ever gotten to a perfect game. It’s inventive, hilarious, full of surprises, and has a perfectly balanced learning curve that throws new challenges at you just when you’re ready to tackle them. And of course it introduces us to GLaDOS, one of the best videogame villains in history. As a game it’s wonderfully short, taking maybe three hours to complete, which means it never has a chance to grow stale and lets you finish it in a single sitting. The first time I completed Portal, it left me delighted and hungry for more that I immediately started playing it again from the beginning.

Portal has naturally been overshadowed by Portal 2, which has a bigger scope, a greater variety of puzzles and systems, and more characters and lore. It’s a fantastic sequel, and honestly Portal 2 is probably a better game than the original. But Portal is still closer to perfect. Somehow, in my brain, those statements make absolute sense.

But just because a game is perfect doesn’t mean it shouldn’t be modded. Mods don’t need to make a game better, they just need to change some aspect of the experience of playing it in an interesting way. After playing Half-Life: Alyx in VR this year, I realised I was hungry for more Valve FPS action, so I went back to the original Portal to play it again. But this time, I brought some mods along, and interestingly, all of these mods leave the test chambers of Portal intact. No new puzzles, no new chambers. It’s the same Portal, but they still manage to change the game enough to make it feel like a completely fresh experience.

この記事は PC Gamer の November 2020 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

この記事は PC Gamer の November 2020 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。