The world is dying. Tendrils of darkness crawl across the land, swallowing up everything but the battered road ahead and your flickering torch, the world’s last hope for salvation. The apocalypse has arrived – but if that sounds bleak, you’ve probably never played Darkest Dungeon.
“The first Darkest Dungeon, the further you go down, the worse and worse and worse it gets,” says Red Hook co-founder and creative director Chris Bourassa. Chris is about to convince me that this game about the end of the world, full of lost souls and horrifying monsters, is actually about hope. Darkest Dungeon II is a road trip, a roguelike mash-up of Darkest Dungeon and The Oregon Trail about clawing your way out of the darkness, rather than descending ever deeper into it.
LAST WAGON OUT OF HELL
“The more you learn about The Ancestor, the worse of a guy he is,” Bourassa says, looking back on the story he and cofounder Tyler Sigman created for Darkest Dungeon starting in 2014. “This guy was the worst piece of shit in history. You get to the end of the game and you’re like, not only is he the worst, but the whole world is the worst, everything’s the worst… I feel like six years into Obama we were all ready to have some fun with nihilism, but it just didn’t feel like we could go any further down. We went to the heart of the actual planet, revealed it’s a monster, and then nothing matters.”
この記事は PC Gamer の July 2021 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は PC Gamer の July 2021 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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