Imagining whole ecosystems from very little.
Most people scoff a bit when I tell them that one of my favourite things about Mass effect 2 is scanning planets. I get it – the whole act of clicking on a planet, watching a transition screen, turning said planet around its axis for a while until you’ve found a mineral deposit and then listening to the same lines over and over again as your probe launches isn’t exactly a rousing experience. It doesn’t have to be.
The Mass Effect universe is an accomplished piece of world building. The moment I step into Shephard’s boots, I have a personal history that ties me to the achievements of the human race in outer space. Humans made first contact with new species, became represented in an interplanetary council and can basically go wherever they please. But the Mass Effect saga is also about uncharted space, showing us that for all that humans have seen and built, there’s always more of space to be discovered.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios