There are two sides to PC gaming, more or less. One of them involves sitting somewhere comfy and playing games on a PC. The other, less clearly defined in the pastime’s name, is about taking stewardship of the machine that makes the games happen. This side of the coin is far less logical than the other, which by contrast is fairly simple intrinsic enjoyment. The knowledge that we could delve inside our PCs and have some agency over the performance they contain is inherently corrupting, like the sacred insights within an Elder Scroll or an uncomfortable Adam Curtis documentary. Things are never the same afterwards.
Upgrading one’s personal computer, then, is a natural rite of passage for the subculture. We’re making the machine ours by dictating the exact specification of components within it, hewing its form from a Scan basket and watching its proverbial newborn eyes blink up at us with parental adoration when we hit the power button. It’s just a shame it’s such a dreadful and convoluted ordeal, isn’t it?
TRIAL BY FIREWALL
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios