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THE RULES
1. Make massed attacks only.
2. Siege engines: yes please.
3. Leave the enemy a smoking ruin.
Who bought PC Gamer issue 13? Hands up. The longer-lived among readers might remember the Warcraft: Orcs and Humans demo contained on one of its cover floppies. After two scenarios of jolly orc-bashing lifted from the game, the third and final (if I remember correctly, which it’s possible I don’t) level of the demo was a custom scenario (I hope) that gave you a human village surrounded by a ring of orcs, who would merrily chop their way through your tiny population and all its huts.
It was an unwinnable scenario, a Kobayashi Maru that, instead of teaching important lessons about not violating treaties and allowing examiners to observe how a commander reacts, merely demonstrates that any village or population is vulnerable to overwhelming force.
Which brings us to Age of Empires. I played a lot of this while pretending to study at university in the late 1990s, right in the middle of the RTS boom kicked off by Warcraft vs Command & Conquer. I’ve still got the books on Michel Foucault if anyone wants an essay, but I’ve also retained a weird preference for a custom skirmish game on Age of Empires II’s Narrows map. The beauty of Narrows is that enemy scouts won’t cross the deeper bits of water, so instead of building a wall around yourself you only need to place gates in strategically chosen places to seal off a surprisingly large area. Once your army is complete – a mailed fist composed of longbowmen, men at arms, and lots and lots of trebuchets – you open a gate and march out to destroy the AI’s city.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
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MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
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SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
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GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
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PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
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STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
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THIEF GOLD
Learning to forgive myself for knocking out every single guard.
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HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
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FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
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FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios