Getting to grips with SLAY THE SPIRE’s mecha-magical new class.
I’m not very good at slay the spire, and it’s been quite a while since I last took a run up its steeple, which is still in Early Access. But the promise of getting to try its third character, The Defect, is enough to draw me back into the intense push and pull of its card-slinging strategy. This is the kind of game where a three-act drama can play out in just one hand, as joy turns to despair and back again. Or, for me, despair, ill-founded joy and then back to despair. And I love it.
The Defect is unlocked by completing a game as The Silent, during which my dim memory of a favourite strategy of spreading poison and then playing a card that deals extra damage to poisoned enemies carries me through to the second level. It’s all flooding back to me.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios