How and why games are built from such fragile webs.
The ‘domino effect’ is a term introduced to me by Bill Gardner, lead designer of BioShock and BioShock Infinite, to describe an intriguing aspect of game development. It’s a term for the pitfalls of the iterative nature of game making, and the fact that the further along you are in development, the more likely it is that changing even a small aspect of a game can break massive sections of the entire project.
David Pittman, cofounder of Minor Key Games and creator of indie immersive sims Eldritch and Neon Struct, explains why: “A mechanic in isolation may look simple, but the intersection of mechanics creates a complex system of dependencies. That’s usually a good thing for systemic games; it provides the player with a coherent simulation that enables them to plan, act, and react. But complex systems can also be the source of many bugs and delays, as the combinatorial interactions of systems are difficult to predict.”
この記事は PC Gamer の Christmas 2017 版に掲載されています。
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この記事は PC Gamer の Christmas 2017 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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MECH ME OVER
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"I like Pillars of Eternity better than Baldur's Gate III"
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A massive, meaty game in a single horrific Quake map.
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OVERWATCH 2
Save me space girl.
REET GOOD TIME
THANK GOODNESS YOU'RE HERE is a riotous recreation of Yorkshire
THE PLUCKY SQUIRE
How many games let you make friends with a MtG card?