Celebrating another great year of PC gaming
BEST PUZ ZLE
RETURN OF THE OBRA DINN
Samuel: Like Her Story, a perfect detective game because it leaves enough space for you to work it out—making you feel like a genius when you figure out the name of one character, then like a dunderhead when you’re utterly stumped.
Andy: Return of the Obra Dinn could only exist as a videogame, and I always find that exciting. While steeped in the tropes of nautical fiction and whodunits, it’s something unique, forcing you to engage with the story, world and mystery on a deep level. In those long periods where I couldn’t find the right clue to progress, I almost gave up. But then something would always click, toppling a domino chain of revelations in my mind, making me feel like the smartest detective in the world. This is one of the most satisfying puzzle games on PC, largely because it refuses to hold your hand at any point. It trusts you to do it yourself, and is massively rewarding as a result.
Pip: Props for the use of ‘dunderhead’, Sam. It’s spot on with this game.
I think the thing I admire the most here is that Obra Dinn seems designed in such a way that epiphanies actually happen after you’ve been stumped a while. I’m not sure quite what it’s doing on a mechanical or design level to prompt that, but so many puzzle games have moments when you’re stuck and that stuck-ness never seems to shift. But everyone I have chatted to about Obra Dinn seems to have been able to hit a wall and then, crucially, find a moment of inspiration that gets them through it. It’s a joy to work through.
この記事は PC Gamer の January 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は PC Gamer の January 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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GODS AND MONSTERS
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THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
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FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios