The Sound Of Silence
PC Gamer|Xmas 2018

Eric Brosius reveals the secrets behind Thief ’s audio design.

Eric Brosius
The Sound Of Silence
Sound plays a crucial role in Thief ’s design. Players must be wary of how much noise they make as they walk across different surfaces, and must listen to the footsteps of guards to figure out when to slip by. Its bespoke audio engine propagates sound realistically, to the point where players can press against doors to eavesdrop on conversations.

But Thief ’s audio design goes way beyond what is mechanically necessary. Atmospherically it is one of the strangest and most distinctive games ever made. Its hypnotic, haunting soundtrack becomes the main contributor to immersing the player in Thief ’s world, and is one of the key elements that has preserved Thief ’s playability through the years.

SOUNDS GOOD

Thief ’s audio design was led by Eric Brosius, whose other credits include the 1995 shooter Descent, and the Guitar Hero series. “From the beginning we knew that sound had to be really important and we had to make it clear that what you were hearing was hearable by other people,” Brosius says. “Some of that was inspired by those submarine games you used to play in the arcade where you can’t see anything but you can hear them.”

この記事は PC Gamer の Xmas 2018 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

この記事は PC Gamer の Xmas 2018 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。