It can be hard going back to play a game you loved years ago. Sometimes nostalgia is strong enough to overlook things like aging graphics, tinny sound, and fewer of the features we’ve become accustomed to with modern games. But sometimes no matter how much you enjoyed a game in the past, it’s just too difficult to get back into it again when so many years, or even decades, have gone by.
And it can be especially hard convincing other people to play a game from a couple of decades ago. I can tell people until I’m blue in the face that LucasArts’ 1994 dogfighting simulator TIE Fighter isn’t just one of the best Star Wars games ever, but that it’s one of the best games ever, full stop. It’s a true classic. Unfortunately, these days, it looks like a classic, too. It’s just really, really old. I think if you didn’t play it then, you’d be pretty unlikely to play it now.
So to my mind, TIE Fighter: Total Conversion is just about as close as you can get to a perfect mod. Not only does it do a fantastic job of porting the original TIE Fighter into Star Wars: X-Wing Alliance, it comes with updated visuals, sports a remastered soundtrack, and adds to the original campaign with new and more expansive missions.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios