Retrospective Assassin's creed II
Official Xbox Magazine|December 2016

How Ubisoft took their time between sequels and turned a flawed series into Assassin’s gold.

- Tom Stone
Retrospective Assassin's creed II

We should’ve booked a vacation abroad this winter. Because for the first time in seven years we’re not going to be climbing, leaping, and stabbing our way through a new part of the globe in Assassin’s Creed. Mixed reviews and disappointing sales of last year’s Syndicate mean the next game in Ubisoft’s once untouchable series will be taking a year off, most likely for drastic changes. That could be what this long-running series needs, especially if we look back to the last time Ubisoft took a year between installments to rethink Creed’s future.

The original 2007 Assassin’s Creed is by no means a bad game. You play Desmond Miles, a bartender in the 21st century who’s been kidnapped by the sinister Abstergo Industries. Using a machine called the Animus, they force dull Desmond to relive the memories of a far more interesting ancestor during the Third Crusade. In what was an incredible technical achievement at the time, Ubisoft put us in a vast open-world ancient Jerusalem, with crowded streets full of beggars, drunks, and people just hoping to get through another day without being stabbed in an alley.

Parkour skills let you clamber up buildings and leap from rooftop to rooftop, helping you to reach heights an average sandbox wouldn’t. Play five minutes of Assassin’s Creed today and it’s still impressive. But those five minutes over and over get samey. Great job on the sense of scale, guys, but now we’d like something fun to do.

この蚘事は Official Xbox Magazine の December 2016 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は Official Xbox Magazine の December 2016 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

OFFICIAL XBOX MAGAZINEのその他の蚘事すべお衚瀺
Why I love... Roaming the post-apocalypse
Official Xbox Magazine

Why I love... Roaming the post-apocalypse

How modern releases are continuing to find creativity and beauty within gaming’s most prevalent setting: the end of the world

time-read
3 分  |
March 2020
10 Best Multiplayer Games
Official Xbox Magazine

10 Best Multiplayer Games

From shooters to kitchen chaos, these titles are best played with friends

time-read
6 分  |
April 2020
Revved up and ready to go
Official Xbox Magazine

Revved up and ready to go

EA hands the wheel of Need For Speed back over to Criterion Games

time-read
2 分  |
April 2020
The Elder Scrolls Online: Greymoor
Official Xbox Magazine

The Elder Scrolls Online: Greymoor

Return to Tamriel’s frigid North this summer Chris Burke

time-read
3 分  |
April 2020
Remothered: Broken Porcelain
Official Xbox Magazine

Remothered: Broken Porcelain

We’re going potty for this cult classic survival horror sequel

time-read
2 分  |
April 2020
Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2
Official Xbox Magazine

Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2

Triple trouble: Sega’s crime drama trio brings glorious thug‑thumping action to Xbox

time-read
3 分  |
April 2020
Mosaic
Official Xbox Magazine

Mosaic

ALL AROUND ME ARE FAMILIAR OFFICE SPACES

time-read
4 分  |
April 2020
The Falconeer
Official Xbox Magazine

The Falconeer

Savouring the joys of flight with an indie that’s living on a (gigantic) wing and a prayer

time-read
2 分  |
April 2020
10 Best Examples Of Great Architecture On Xbox
Official Xbox Magazine

10 Best Examples Of Great Architecture On Xbox

Games are crammed full of gorgeously crafted designs and architecture. From gables to gargoyles, we look at the best building designs on Xbox One

time-read
5 分  |
March 2020
THE PROMISED 'LANDS
Official Xbox Magazine

THE PROMISED 'LANDS

With so many great games competing for our time, how do you keep gamers locking and loading? Gearbox’s looter-shooter, Borderlands 3, knows how


time-read
6 分  |
March 2020