CATEGORIES
Big Picture Mode
Industry issues given the widescreen treatment.
Monster Of The Deep: Final Fantasy XV
Monster Of The Deep: Final Fantasy XV
Frostpunk
Frostpunk
Dark Side
Shadow Of The Tomb Raider shows us an imperfect image of Lara Croft in what could be her most revelatory adventure to date.
Travis Strikes Again: No More Heroes
The bad-attitude assassin returns for an all-in-one arcade rampage.
Trigger Happy
Shoot first, ask questions later.
Back To Life
How Darewise is bringing a sci-fi MMO by Viktor Antonov and Randy Smith to fruition
Norse Code
How ripples of detail in new studio Plausible Concept’s miniature strategy game create a tsunami-sized challenge
Trigger Happy
Shoot first, ask questions later
Big Picture Mode
Industry issues given the widescreen treatment
Plastic Fantastic
Harmonix pairs up with Hasbro to reinvent the music game peripheral
His Story
Two years on from his award-winning breakthrough, Sam Barlow is back with two provocative new projects
My Favourite Game Njambi McGrath
How Doom and Mario Kart reflect different sides of the Kenyan comedian’s personality
Trigger Happy
Shoot first, ask questions later
Big Picture Mode
Industry issues given the widescreen treatment
Monster Hunter: World
Why Capcom’s cult favourite isn’t dumbing down, but opening up
Hellblade: Senua's Sacrifice
Much has been sacrificed here, although it shouldn’t come as a total surprise. Created by a team of just 20 and self-published, Ninja Theory was always putting itself in a tricky position with Hellblade. Its intentions were noble: to make a game centered around the still-taboo subject of mental illness. Bolstered by the studio’s trademark graphical flair, smooth third-person hack-and-slash combat and a reduced price point, the aim was to revive the ‘double-A’ game in a meaningful way. Unfortunately Ninja Theory is so focused on its novel, in-game portrayal of psychosis that it has forgotten to build a decent game around it.
Big Picture Mode
Industry issues given the widescreen treatment
Hold To Reset
Building a new game, a new studio and a new life from the ground up
2019@E3
Fittingly, it feels like a half-remembered dream.
Ancestors: The Humankind Odyssey
Why Patrice Désilets’ epic journey is no ordinary survival game.
Rage 2
Avalanche and Id team up to return to the apocalypse.
Tom Clancy's The Division 2
How the Washington-set shooter sequel hopes to improve its endgame.
Solo Traveller
After eight years, Bungie and Activision are splitting up. Where does Destiny go from here?
The Outer Worlds
The makers of Fallout return with a thrillingly reactive RPG
Thought For The Day
Rami Ismail on Meditations – a year’s worth of contemplative daily games.
Studio Profile - Stainless Games
The Isle Of Wight’s finest on 25 years of cars, cards and controversy
String Theory
After cutting ties with Microsoft, Remedy is back at the reins. Its transformative new game shows a studio in the process of redefining its future
Brave New World
Google’s Stadia could change the game industry forever, yet its coming-out party raises as many questions as answers
Chaos Theory
UKIE’s Dr Jo Twist on the need for cool heads during turbulent times for the UK game industry