Poor Pepper. She’s the star of Devolver Digital’s new platformer, but she would be laughed off the stage at the Annual Platforming Protagonist Awards. Not that she’d have much luck leaving that stage unassisted. Pepper’s hobbled by a pathetic jump, a mediocre little hop that can barely get her a few feet off the ground. So it’s a stroke of good fortune that she’s rammed her arm into a drill attachment that can send her swimming through dirt, then use her momentum to burst out and fly through the air.
Well, maybe less ‘good fortune’, more ‘mixed blessing’ and perhaps even ‘get this damn monkey’s paw off of me’. It turns out that having a drill for an appendage can actually be quite cumbersome. Pepper drills through dirt a little faster than you’d like, demanding quick reflexes to move in something close enough to the direction you wanted to go, or at least a route that ideally doesn’t end in certain death. This is all completely by design, of course, and gradually mastering such a joyously unwieldy method of navigation makes for a terrific little platformer.
BUMPY RIDE
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios