There’s a fundamental contradiction between how Outcast – A New Beginning looks and sounds to how it actually plays. Visually, it’s often epic. The alien world of Adelpha has never looked better, with Pandora-lite environments seamlessly alternating between lush forests, coastal beachfronts, rocky mountainous expanses, snow-capped peaks and waterfall-laden ancient metropolises partially reclaimed by nature. The audio is also beautiful and atmospheric – it always speaks of wondrous cosmic adventures that await. What a shame, then, that hero of the hour Cutter Slade spends so much of his time in Outcast – A New Beginning undertaking very mundane, far from epic, open-world busywork.
Here’s a typical sort of exchange. Cutter Slade, ex-Navy SEAL and now, after far too long trapped on the alien world of Adelpha, haggardlooking dad bod chosen one, goes to alien Talan A because Talan B has told him he needs to for plot purposes. Talan A, after lengthy dialogue, much of which welcomes the skip button, reveals he can help Cutter but only after the cosmic space adventurer has gone to D to gather X amounts of Z. But D can’t be accessed until Talan C has been helped with Y. And so on and so on.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios