Immortals of Aveum is an old-fashioned singleplayer FPS, but not in the vein of ‘boomer shooters’. Immortals has an Xbox 360 vibe, with enemies that spill out of dropships like Halo 3 grunts and cutscenes in which heroes bond and villains scheme. It’s like we’re reenacting the transition from corridors to the storytelling ambitions of the mid-2000s.
Today’s fascination with ’90s shooters suggests a kind of contemporary FPS fan who rejects all post-Quake values, but I think most of us are also suckers for the special abilities of the immersive simmy shooters of the 2000s. Immortals is a fantasy game with spells instead of guns, which gives it a good excuse to stuff the keyboard with powers. By the end of the few hours I had to preview it at EA headquarters recently, I could double jump, hover, yoink enemies off cliffs with a grapple spell, stun or slow opponents, raise a shield to mitigate incoming damage, flip through three primary attack spells, and bust out big specials with the number keys, such as an energy wave that terminates with spikes of earth, good for breaking shields.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios