The thing about plagues is that they tend to catch everyone off guard. That was certainly the case when I triggered a plague age in Rome in the early common era. But since these undesirable ages are triggered by the accumulation of chaos and unrest in the first place, it wasn’t as though my Roman empire was in great shape before the coughing started.
I’d been fighting off barbarians for so long, I inadvertently triggered a chaos event: a rebellion, spawning pikemen and cavalry beside every regional capital. Thus I had to commit even further to channelling all my resources into a military offensive on several fronts, which raised unrest even more, until the plague doctors arrived and my population dropped by a third. Brutal? Yes. Admirable? That too.
Millennia’s a lot like Civilization. Like Amplitude’s recent remix of the classic Sid Meier experience Humankind, it promises an enticing shakeup of the decades-old formula and offers a fresh spin on things.
Fresh blood in this sub-genre can only be a good thing. I must admit that sentiment wasn’t always foremost in my mind during several unilaterally savage campaigns in Millennia, however. It has a way of burying salient menus and mechanics within its UI, and of teaching you new systems by simply springing events on you.
この記事は PC Gamer の July 2024 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は PC Gamer の July 2024 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
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THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios