There are 36 heroes in Overwatch 2 and none of them are as tremendous as Zarya. I’m not talking about win rates or damage per second, I’m talking about Zarya as a piece of design. She’s a hero that’s intrinsically linked to Overwatch as a collaborative hero shooter. She simply can’t do anything alone, and playing her is an exercise in learning the rhythms and tendencies of your teammates.
Aleksandra Zaryanova is a Russian weightlifter and soldier who lugs around a massive gun that shoots raw energy in the form of explosive orbs and a massive beam. She can wrap her teammates or herself in a protective barrier, or bubble, and when damage is dealt to it, she gains power. Zarya thrives on enemy mistakes. If you don’t have any trigger discipline or lose the mind game of whether or not the opposing Zarya is going to cast a barrier onto someone, you not only deal zero damage to your target, but you just made things worse for everyone on your team.
Without energy, Zarya tickles her foes, but once she starts to climb toward the 100 energy cap, she starts to put out more damage than any other hero in the tank role. Her two barriers define how threatening she is in each clash between Overwatch’s two teams. If you screw up your barrier timing, you lose precious energy and make yourself vulnerable as the cooldown ticks away.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios