In Payday’s world, SWAT teams respond instantaneously to blown heist attempts. They pile into banks and museums with licence to shoot on sight, and then they pile up in hallways as you and your team of super-thieves gun them down while shuttling riches into a getaway vehicle. You can play Payday 3 like that, but I prefer the harder stealth approach, and my team and I came so close to pulling it off before I blew it.
Payday 3 doesn’t stray far from the decade-old Payday 2. The co-op levels I previewed saw me and three heist-mates case a building, find a way in (front door, guns out is an option), and then complete a series of semirandomised tasks to locate and remove its valuables. In Secure Capital Bank, the loud way into the vault involves collecting bags of thermite from the roof and burning a hole through the second floor. The quiet method is much more complicated, and includes the classic heist movie move of sticking a bank executive’s face into a retinal scanner. That was the last thing I did before everything went sideways.
My team of thieves was made up of Payday novices, including me, and one Starbreeze developer who patiently tried to show us Payday 3’s deeper stealth system. Two stealth attempts ended because another player accidentally threw a grenade, one of the loudest things a person can accidentally do. One ended because a civilian spotted us climbing a fire escape and called the cops. Twice in a museum level I crossed a laser beam while trying to turn off the security system. And one time a guard caught me trying to pick a lock in the lobby of the bank and cuffed me.
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios