Despite my nature (a sun-averse hermit hoarding treasures) giving me a certain affinity for Gollum, I’ve been a bit sceptical about Daedalic’s much-delayed Lord of the Rings game, as early footage left me uninspired and unsure whether there was even a coherent game here. The good news is that Gollum does have some interesting ideas. Unfortunately, its ideas fall into two distinct camps, and one is nicer than the other.
Mechanically, Gollum is a cinematic but basic stealth platformer, aspiring to Uncharted's wall-clambering or Splinter Cell's creeping, but awkward at both, in-character and out. On the platforming front, there's usually a single route through each area, involving some mixture of highlighted grabbable ledges, ropes, vines and bars to swing from. The environments are often gorgeous and very vertical, providing a fun excuse to make death-defying leaps. Still, Gollum is fragile and longer drops kill him instantly, ragdolling spectacularly before snapping back to the last checkpoint.
この記事は PC Gamer の September 2023 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は PC Gamer の September 2023 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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