Despite my nature (a sun-averse hermit hoarding treasures) giving me a certain affinity for Gollum, I’ve been a bit sceptical about Daedalic’s much-delayed Lord of the Rings game, as early footage left me uninspired and unsure whether there was even a coherent game here. The good news is that Gollum does have some interesting ideas. Unfortunately, its ideas fall into two distinct camps, and one is nicer than the other.
Mechanically, Gollum is a cinematic but basic stealth platformer, aspiring to Uncharted's wall-clambering or Splinter Cell's creeping, but awkward at both, in-character and out. On the platforming front, there's usually a single route through each area, involving some mixture of highlighted grabbable ledges, ropes, vines and bars to swing from. The environments are often gorgeous and very vertical, providing a fun excuse to make death-defying leaps. Still, Gollum is fragile and longer drops kill him instantly, ragdolling spectacularly before snapping back to the last checkpoint.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios