Floodland, in a lot of ways, is an epilogue to the traditional citybuilder. Civilisation is in ruins as a result of climate change, and now you have to rebuild with the flotsam and jetsam we left behind. There’s no lush, untouched meadow to stick a motorway on, as in Cities Skylines. There are a lot of smashedup cars and collapsing houses, rotting boats and wonky skyscrapers, and you’ll plunder all of these to rebuild society, for good or ill.
Even before you’ve set down your first structure, you’ll need to scout the area, sending settlers into the fog of war in search of resources. The most urgent is rubbish, which you’ll cobble together into homes, along with job stations so you can put your citizens to work.
It might be a world of scattered islands in a flooded apocalypse, but at the start you’re almost overwhelmed with resources. Build Sorting Huts to collect the rubbish, Fishing Docks and Field Kitchens to get food, and Water Purifiers to bring in clean drinking water. There’s no radiation to worry about in a game has a refreshingly hopeful tone – we’ll be alright, after the world ends, if we work together.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios