Sunday Gold almost feels like a reshuffle of Final Fantasy VII. You’ve got the corporate overlord and his secret labs gutting an over-industrialised city, the rag-tag freedom fighters – complete with disaffected loner and bruiser lady with a heart of gold – and a secret base under a dive bar to return to. It’s red meat, classic videogame stuff. The game’s initial trailers drew me in with its arresting neo-’70s sci-fi setting, but the most refreshing thing about Sunday Gold is its combo of old school JRPG gameplay with point-and-click adventuring.
The trend in newer RPGs (I’m thinking Pillars of Eternity, Divinity 2) is to bring you back to full health in-between fights, letting players focus on the tactical minutia of each battle. Sunday Gold instead tasks you with treating each of its three chapterheists as a long war of attrition, managing party members’ health, stress, action points, and consumables, negotiating Sierra-style exploration and item gathering puzzles as well as dust-ups with corporate security without any real breaks.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios