The release of Unreal Tournament 2004 represented a remarkable moment in PC gaming history. Not only was the game a joy to play, building on the multiplayer shooter mechanics that had originated in 1999’s Unreal Tournament, but it was also able to be modded, and some of those mods would become standalone games themselves, launching the careers of their devs.
Released an astonishing 20 years ago, Unreal Tournament 2004 was one of the outstanding first-person shooters of its time. This third iteration in the franchise brought a bounty of fantastical levels and deliriously lethal contraptions to the shooter scene, returning Unreal Tournament to the podium to rival interlopers such as Halo. It provided a counterpoint to a flood of military shooters while bringing the franchise “up to date” in the words of Epic Games’ founder Tim Sweeney. Its fluidity of movement, good looks and bombastic gunplay cemented its status: IGN and Gamespot scored it 9.4, PC Zone 94%, and PC Gamer 92%. Edge called it a “triumph”.
Two decades later, Epic’s last game before partnering with Microsoft ahead of its unannounced second Xbox console is an artefact of unfashionable, but not obsolete, FPS gaming from the early 2000s. Its themes were scattershot and weird, yoking anthropomorphic reptiles with cosmic ancient Egyptians. Yet in surprising ways it shares DNA with the game that would supersede it at Epic Games: Gears of War.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios