
Most of us think of motion graphics and After Effects in the same breath. Not only has it been the worldâs most popular mograph and compositing tool, its timeline style of animation control is similar to our common video editing tools. Other compositors such as Flame, Nuke and Fusion are node-based and offer more flexibility. But that process takes a certain frame of mind; even node junkies occasionally get too burned out to deal with it.
This year, weâre seeing a minor exodus of creatives from Adobe, and an increase of creatives moving to Linux, leaving many without any access to Adobe or After Effects. Then thereâs the buzz about Epic Gamesâ new motion designer module for Unreal Engine, and how itâs an After Effects killer.
Any After Effects user will tell you two things: first that the two interfaces are similar; and second that Unrealâs 3D tools blow away After Effectsâ implementation. That leaves just one question: how well does Unreal replicate After Effectsâ 2D compositing?
While Unreal is a powerful and capable program, like so much high-end software it can be obtuse for new users. Although thereâs a lot of hype about the motion graphics module and how much it resembles After Effects, itâs not a replacement yet. But thereâs nothing preventing Epic from cleaning up the issues and making Unreal the After Effects destroyer some claim. If your needs lean towards 3D graphics for TV bumpers, commercials and the like, Unrealâs Motion Design could be an excellent tool for you, especially as it develops.
If youâre keen to get in on the ground early, weâll take a look at the compositing process within Unreal in this tutorial.
01 GET SET UP
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