From the outside looking in, you might be fooled into thinking that Dreams is just a game. After all, it’s exclusive to the PlayStation, you interact with it through a controller, and it won’t be too hard to find a gun and shoot something. But Dreams is not a game, at least not in the truest sense. Currently available in beta, it is more of a 3D engine, one that sets out to reduce the barriers to entry that so much 3D design software comes with. The intention from the very start was to enable artistry in a very tactile and fluid kind of way that was far removed from the methods that preceded it. “3D creation is very much an evolution of engineering software that was designed in the early eighties from CAD programs,” explains Kareem Ettouney, creative director at Dreams developer Media Molecule. “They were targeting industrial and mechanical engineers, and slowly it became for architects and then animators joined the story. As a result, lots of these tools were designed for an engineering process and a way of thinking that doesn’t look at all like a sculptor sculpting clay, or a painter painting or a musician playing an instrument like a piano.”
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Denne historien er fra Christmas 2019-utgaven av 3D World UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot