Learning a new tool can often be challenging, and it’s easy to get overwhelmed trying to determine which features are the most important for your workflow. If you’ve worked in a studio environment before, you’ll be more accustomed to different software, tools and features, but even so, you may find yourself in a similar position as I was – struggling to build my own projects from scratch.
It all boils down to the basics. No matter how experienced you are, these are easy to overlook, especially when you’re eager to get started quickly. While this may sound trivial to some, pulling yourself back to the start and building a better understanding of the basic features of a tool can pave the way for stronger workflow foundations later on – you never know when you’re going to need those skills.
Foundry’s lookdev and lighting tool Katana provides everything you need to get started on your learning journey. Its efficient toolset enables artists to maximise their creative freedom, so they’re not wasting time on menial tasks or technical glitches but building on their basic skills and putting them into practice.
So what do you need to get started in Katana? And how can you build your own projects from scratch? From organising your node graphs to optimising your workflow, this guide will go through some of the core concepts that can help you get started on your own learning journey with the flexible lighting toolset, Katana.
DOWNLOAD YOUR RESOURCES For all the assets you need go to https://bit.ly/3D-world-arcturus
01 BUILD YOUR PROJECTS EFFICIENTLY
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Denne historien er fra November 2021-utgaven av 3D World UK.
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