The artist who’s worked on Black Panther, Thor: Ragnarok, and Guardians of the Galaxy tells Gary Evans why Marvel Studios is more than just a job.
Anthony Francisco is trying to find the words to answer this question: beyond top-notch art skills, what does it take to work as a vis-dev artist at Marvel Studios? “Kindness?” the Filipino says. “Kindness is too simple a word… Professionalism? No… respect – a respectful manner? That’s not it.”
Anthony’s worked at Marvel for six years. He designed Okoye, Nakia and the Dora Milaje for Black Panther, Loki for Thor: Ragnarok, and Baby Groot for Guardians of the Galaxy Vol. 2. Being good at art is important, but not as important as you might imagine. You need to have ideas, but know how to see an idea through. You need to be a skilled designer, but know how to efficiently explain your design decisions. One word neatly sums up this side of the job: “Craftsmanship.”
Craftsmanship alone isn’t enough. A good craftsman will be replaced if they don’t have this other thing, this certain trait, this specific quality: “Personality,” Anthony says, but he’s not happy with that either. “The way you interact? Are you easy to work with? So, people skills, maybe…”
FULLY FORMED WORLDS
As a kid in Quezon City, Anthony would avoid certain streets on the walk home from school because they were known as places where you might find dead bodies. Filipino dictator, Marcos, executed people without trial and dumped corpses where they would be seen. Art became Anthony’s escape.
Denne historien er fra May 2019-utgaven av ImagineFX.
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Denne historien er fra May 2019-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
PAINT EPIC BATTLES IN TRADITIONAL INK
Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide
CONJURE MAGIC ILLUSTRATIONS
Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches
First Impressions
We discover the early influences that inspired the artist
ZBrush for iPad
GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant
BenQ GW2786TC
GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks
Huion Kamvas Pro 19
TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace
DRAGON OFORCEC
Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.
DUNGEON MASTERS
ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration
Erik Ly
Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.
2D meets 3D: How the workflows are merging
Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing