If you want to get hired as an artist, you need to know what art directors are looking for. In this article, we chat to five leading art directors to see how you can get onto their radar.
The first thing, unsurprisingly, is software skills. However, which software you need depends on the studio and the specific role. For example, at British games studio Creative Assembly, “a concept artist may use Photoshop, while asset production artists would use software such as 3ds Max, ZBrush and Substance,” says project art director Baj Singh.
In contrast, Jonathan Opgenhaffen, art director at Framestore’s London office, requires his artists to have 2D and 3D skills. “Photoshop is a must, but we also need our concept artists to be 3D savvy to a strong degree,” Jonathan says.
Conversely for Yohann Schepacz, art director at Tokyo’s Oxan Studio, the specific software doesn’t matter. “Only the result is important,” he says. “I’m happy to adapt to every artist’s workflow as long as the thought process is easy to follow and communicated, and as long as it produces the desired final asset.”
Also note that, even when art directors ask for specific software, there can be some room for manoeuvre. “ I’d emphasise that software knowledge takes a back seat when compared to pure artistic ability,” says Baj. “Most art software is fairly easy to use with enough practice, so it’s those core art and technical mindsets that we seek first.”
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Denne historien er fra November 2020-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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PAINT EPIC BATTLES IN TRADITIONAL INK
Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide
CONJURE MAGIC ILLUSTRATIONS
Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches
First Impressions
We discover the early influences that inspired the artist
ZBrush for iPad
GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant
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DRAGON OFORCEC
Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.
DUNGEON MASTERS
ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration
Erik Ly
Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.
2D meets 3D: How the workflows are merging
Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing