Katamari Damacy Reroll Finally Brings A Cult Classic To Pc.
Katamari Damacy is ridiculous. It’s a vast amount of good ridiculous, with a smattering of bad ridiculous, which serves to remind you that it’s a game that’s very much from a previous console era. You, the minuscule Prince of the Cosmos, must help your father, the incredibly buff King of the Cosmos (also unsubtly well-endowed thanks to a pair of spray-on trousers) repair the night sky.
There is no prophesy to fulfil, no monster to thwart. Instead, the sky was ruined by your father partying a little too hard the previous night and now he’s grumpily pressing you into service to fix it.
If you stop to examine the story, it’s pretty bleak. The King treats his son terribly, gets out-of-control drunk, and won’t face up to his responsibilities. But Katamari Damacy isn’t a moral lesson or an exploration of that experience, it’s an absurdist roll-’em-up. The King is a toddler, directing your missions, and the Prince is a silent cursor which you use to push a ball in different directions around the world.
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Denne historien er fra February 2019-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios