Delight in the averageness of WARHAMMER 40,000: SPACE MARINE
Space Marine is the best game there is about being the chunkiest Mark Strong you can imagine, blowing up hordes of blocky green sarf Londoners across a brown sci-fi expanse. That may read as insincere, but it isn’t. Honestly, Warhammer 40,000 games have a tendency to be as average as it gets, and Space Marine is the most average of them all, and somehow this makes it brilliant in the exact way that anything you buy for four quid has the capacity to be brilliant.
Pro tip: don’t spend more than about four quid on Warhammer 40,000: Space Marine. If your Steam client is reading ‘£20’ then you’ve likely encountered the game in a rare interval between sales. Wait five minutes and try again.
Denne historien er fra February 2018-utgaven av PC Gamer.
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Denne historien er fra February 2018-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios