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THE WITCHER 2: ASSASSINS OF KINGS
Coming to terms with not liking CDPR's breakout RPG.
THE VIRTUAL FIRING RANGE
Every shooter worth its salt should come with a practice range.
THE LAST CASE OF BENEDICT FOX
Explore the dead's memories in this Lovecraftian detective story
LIGHTYEAR FRONTIER
Standby for Titanfarm
ARCTIC AWAKENING
Telltale signs of mystery and intrigue
SKATE STORY
Skating through a cosmopolitan hell in a stylish twist on grind culture
RETURN SMASH
How a filmmaker and his dream team of musicians and designers are resurrecting a cult Dreamcast classic for PSVR2
WADJET EYE GAMES
How Dave Gilbert found his niche, and turned a passion for point-and-click into a career
COLLECTED WORKS ROBERTA WILLIAMS
A legendary pioneer of the adventure genre reflects on a career that spans fairy stories, nursery rhymes and horror
ΤΗΕ MAKING 0F WE ARE OFK
How Teddy Dief and team got the band together, on screen and in the real world
CHAMPION'S ROAD
How Street Fighter II: Champion Edition lit the blue touchpaper for tournament gaming worldwide
Like A Dragon: Ishin
With this thorough, if not comprehensive, refurbishment of 2014’s formerly Japan-only release Ryu Ga Gotoku: Ishin, the recently retitled Like A Dragon series might just have found the most ideal expression of its dual personality. This is, after all, a game that has blended violent drama with broad comedy from day one – and Ishin duly delivers the bloodiest fights so far, while putting forward a strong case for being the funniest entry to date.
Hi-Fi Rush
We’ve seen plenty of rhythm-action games recently that put the emphasis more heavily on the latter half of that genre label, but perhaps none so much as Hi-Fi Rush.
Forspoken
Flanked by two officers, Alfre Holland shuffles into the courtroom, cuffs around her wrists and a chip the size of Rockefeller Plaza on her shoulder. In front of her sits a high-school diploma next to her arrest and prosecution record – a rather clumsy shorthand for squandered potential.
STEAMWORLD BUILD
Anno meets Dungeon Keeper in the series' 3D debut
PACIFIC DRIVE
Xen and the art of automobile maintenance
TIN HEARTS
Thinking outside the toy box
"See, you don't know for sure that people are, in fact, dead"
Gods, demons, and jazz make Paradise Killer's world a perfect mystery playground
Midnight Suns – "It loves to throw supervillains at you"
Making enemies in Marvel’s Midnight Suns
The sounds of gaming
What sounds do you associate with gaming? I'm not talking about in-game sounds - the music, the effects - but the sounds that comes from the physical act of playing games.
What do points win?
After a quiet couple of years during COVID, I am now working harder than ever before.
CREATING DESPERATION
David Crookes remembers the time he made a game
THE LATEST NEWS FROM MAY 2006
After the disaster that was Tomb Raider: The Angel Of Darkness and a transfer to American developer Crystal Dynamics, could Lara Croft regain her relevance?
Golden Axe
ARCADE PERFECT?
ULTIMATE GIIDE JOE & MAC CAVEMAN NINJA
IT HAS FINALLY HAPPENED THOSE CAVEMEN NINJAS JOE & MAC ARE BACK IN A NEW RELEASE FOR MODERN SYSTEMS. WHICH IS ALL THE IMPETUS RETRO GAMER NEEDS TO TURN BACK THE CLOCK AND REVISIT THEIR ORIGINAL JURASSIC LARK
Evercade EXP
GOOD THINGS REALLY DO COME IN THREES
THE ARCADE ARCHIVE
A collection where everyone is welcome
THE EVOLUTION OF SHADOW OF THE BEAST
THE STRIKING SIGHTS AND SOUNDS OF SHADOW OF THE BEAST PUSHED THE AMIGA FURTHER THAN EVEN MOST DEVELOPERS HAD KNOWN WAS POSSIBLE IN 1989. FROM SEQUELS AND CONVERSIONS TO A PLAYSTATION REMAKE THREE DECADES ON, THOSE INVOLVED EXPLAIN ALL
Bat 'N' Ball
DRIVING ME BATTY
Moai.games
Indie developer Matt Sephton has a passion for Spotting monolithic human figures in videogames