20 Years of The NINTENDODS

We're going to pose a question to you all, and we want you to answer it honestly. If someone had told you in 2004 that Nintendo was about to abandon the Game Boy, would you have believed them? While each of Nintendo's home consoles to that point had sold less than its predecessor, the Game Boy family of consoles had been the company's golden goose, a reliable set of earners and a brand that had become synonymous with handheld gaming as a whole over its 15-year history. So of course Nintendo wouldn't do that, it would be a ludicrous thing to do. However, history tells us that while it took a while, that's exactly what Nintendo did - and it was all thanks to the Nintendo DS.
The Nintendo DS was first announced in a press statement in January 2004, with Nintendo's president Satoru Iwata stating, "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century." Nintendo revealed that the console would have two three-inch screens and two processors, with GamesIndustry.biz noting in some reports that the screens would be backlit and the processors would be an ARM9 and an ARM7 - all of which turned out to be accurate. Nintendo teased that the initial announcement was "but a glimpse of the additional features and benefits" that would be revealed in full at E3 that year, and that the system would be marketed separately to the GameCube and Game Boy Advance.
Denne historien er fra Issue 267-utgaven av Retro Gamer.
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Denne historien er fra Issue 267-utgaven av Retro Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på

FAMILY ENTERTAINMENT SYSTEM
It's all about the next generation for this collector

PETER JACKSON'S KING KONG THE OFFICIAL GAME OF THE MOVIE
HOW DID THE TALENTED TEAM AT UBISOFT MONTPELLIER COPE WITH THE CHALLENGE OF CREATING A VIDEOGAME BASED ON AN ACADEMY AWARD-WINNING BLOCKBUSTER FILM? WITH AS MUCH PASSION AND DEDICATION DEVELOPERS COULD PROVIDE TO ACHIEVE A UNIQUE PROJECT. THIS IS THEIR STORY

DINO CRISIS
IN 1999, RESIDENT EVIL CREATOR SHINJI MIKAMI SWAPPED GROANING GHOULS FOR RAMPAGING REPTILES AND THE RESULT WAS DINO CRISIS, ANOTHER SURVIVAL HORROR HIT FROM CAPCOM. JOIN RETRO GAMER AS WE DISCOVER WHY THIS FAN FAVOURITE SHOULDN'T BE DISMISSED AS 'RESIDENT EVIL WITH DINOSAURS'

THE LEGACY REALM OF TERROR
SIMULATOR EXPERTS MICROPROSE AND TEXT ADVENTURE MASTERS MAGNETIC SCROLLS JOINED FORCES ON A TERROR-INSPIRED GRAPHIC ROLE-PLAYING PC GAME PUBLISHED IN THE EARLY NINETIES. WITH RENDERED MONSTERS, RPG TROPES GALORE AND A STRONG LOVECRAFTIAN VIBE, PREPARE TO EXPERIENCE THE HORRORS WITHIN THE LEGACY...

Virtua Fighter 5 REVO
SEGA'S VETERAN FIGHTER STILL PACKS A PUNCH

HOW ADVERGAMES CONQUERED EUROPE
Throughout the Eighties and Nineties, Europe fell in love with advergames as they were used to sell all kinds of products, from cigarettes to chocolate, as well as political parties and banking services. What was going on?

WWF Royal Rumble
Nostalgia has recently drawn me back to the time I became a wrestling fan - the Attitude Era of the WWF, when Stone Cold Steve Austin and The Rock ruled the wrestling world.

TURRICAN II: THE FINAL FIGHT
Manfred Trenz's Turrican II is one of the really, really great home-computer classics that has shot its way into the hearts of all run-and-gun fans, especially its 1991 Amiga incarnation. But did you know that almost five years later there was a much-improved conversion for DOS computers?

ASTRO BOT
After delighting new PS5 owners as an opening act to showcase the console’s unique features, Astro Bot was finally ready for prime time as Team Asobi made a fully fledged 3D platformer with polished production values channeling Nintendo magic and PlayStation history

MAGAZINE CRAFT JULIAN RIGNALL
With a knack for quickly identifying and reacting to shifts and patterns in games media, much in the same way he did when notching up videogame high scores, Julian Rignall launched some of the most prominent and successful gaming magazines in the UK. We chat to him about his career, his mags and being a videogame influencer decades before the term was ever coined