What was the first videogame you remember playing, Paul?
I remember my friend showing me Space Invaders in the lobby area of my local Tesco. I would have been around nine or ten years old at the time. I didn’t know about coin-ops, so remember peering into it and not knowing what to expect. That was the first game I saw that stood out. The way it looked, sounded, everything – not to mention the strangeness of it being in Tesco.
What home computers did you experience while you were growing up?
My mate had a Spectrum and an Atari VCS, so I played on those. But it was when the BBC Micro came out that me and my brother came up with a cunning plan to get one between us – we basically said we needed it for school because it had BASIC. We’d play stuff like Colossal Adventure, Twin Kingdom Valley, Frak! and Blagger, which was this Manic Miner-style platformer.
Did any other games leave their mark on you at an early age?
Pac-Man was the first game that I thought was just awesome – with its cabinet artwork and funky look. I remember buying a paperback guide to get a high score on it. I learnt the names of the ghosts and even did a school talk on it. I even drew diagrams on the blackboard and stuff. I was that enthusiastic about Pac-Man that I thought everyone needed to know about it.
Sounds like your first bit of games reporting. Moving onto that topic, how did you get into writing?
Denne historien er fra Issue 267-utgaven av Retro Gamer.
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Denne historien er fra Issue 267-utgaven av Retro Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Cabela's Dangerous Hunts 2009
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THE CREATORS OF THE INFLUENTIAL 1981 RPG WHICH WENT ON TO INSPIRE COUNTLESS TITLES, FROM DRAGON QUEST TO FINAL FANTASY EXPLAIN HOW IT HAD ITS ORIGIN IN SOME OF THE EARLIEST ONLINE EXPERIENCES, AND WAS ONE OF THE FIRST COMPUTER GAMES TO COME IN A BOX
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NINTENDO'S QUIRKY HARDWARE DESIGN MAY HAVE RAISED A FEW EYEBROWS TWO DECADES AGO, BUT THE BRILLIANT GAMES IT ENABLED DREW IN PLAYERS REGARDLESS OF AGE OR GENDER. RETRO GAMER SPEAKS TO THE PEOPLE WHO MADE, SOLD AND DEVELOPED GAMES FOR THE DS AS WE CELEBRATE THE BEST-SELLING HANDHELD EVER