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SNATCHER

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Issue 263

AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT – WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST

- MIKE DIVER

SNATCHER

Raised on movies, his parents encouraging him to watch them by himself from a young age, Hideo Kojima quickly turned to making his own short films. He yearned to become a professional filmmaker – but ultimately joined the games industry and took his first job at Konami in 1986.

After working on Penguin Adventure, an into-the-screen racer with platforming elements, Kojima got to implement his cinematic inspirations in 1987’s Metal Gear, the stealth action pioneer’s gameplay based on what he’d seen in 1963’s Steve McQueen-starring blockbuster The Great Escape. After directing that breakthrough, he eyed something with far greater connections to the silver screen: Snatcher.

imageNarratively a mixture of Blade Runner, The Terminator and Invasion Of The Body Snatchers, Snatcher sets its story in 2042 (later ports updating this to 2047), in the fictional Japanese city of Neo Kobe. Here, after the ‘Catastrophe’ of 1991 which killed 80% of the Eurasian population, not to mention actual World War III breaking out in 2005, mankind is facing its greatest and gravest crisis.

imageA strange bio-roid lifeform is killing people in Neo Kobe and taking their places. They strike in the winter months, their purpose and origin a mystery. To combat this threat to Neo Kobe and the world, a new police force is established: the Judgement Uninfected Naked Kind And Execute Rangers (aka the Japanese Undercover Neuro-Kinetic Elimination Rangers in the English-language release of the game). These Junkers are Snatcher’s Blade Runners; and the Snatchers themselves, its Terminator-like body snatchers.

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BASIC BRILLIANCE

Organiser Gunnar Karnold and competitor Ben Coffer talk about the 2025 edition of the BASIC 10-Liner competition

time to read

2 mins

Issue 274

Retro Gamer

Retro Gamer

Thunder Force IV

As great as shmups are, playing them can be a pretty lonely experience due to many of them catering to a single player.

time to read

1 mins

Issue 274

Retro Gamer

Retro Gamer

A MEGA JAPANESE COLLECTION

From small acorns mighty collections grow

time to read

2 mins

Issue 274

Retro Gamer

Retro Gamer

BANJO-KAZOOIE

AS EARLY MASCOTS OF THE NINTENDO 64, BANJO THE FIST-SWINGING BEAR AND KAZOOIE THE EGG-SHOOTING BREEGULL WERE HERALDED AS BRITISH DEVELOPER RARE'S ANSWER TO SUPER MARIO 64. NEARLY 30 YEARS ON, WE SPEAK TO SERIES COMPOSER GRANT KIRKHOPE FOR HIS MEMORIES OF WORKING ON THE ACCLAIMED PLATFORMER

time to read

4 mins

Issue 274

Retro Gamer

Retro Gamer

Sleepwalker

JUST WAKE HIM

time to read

1 mins

Issue 274

Retro Gamer

Retro Gamer

Mario Kart World

DOES NINTENDO'S LAUNCH GAME OFFER YOU THE WORLD?

time to read

3 mins

Issue 274

Retro Gamer

Retro Gamer

THE LATEST NEWS FROM JANUARY 2009

Zombies might be cold, dead things, but Valve's coop shooter Left4Dead was full of them and happened to be the hot new thing in town.

time to read

3 mins

Issue 274

Retro Gamer

Retro Gamer

The Legend Of Zelda: Breath Of The Wild

Nintendo Switch 2 Edition

time to read

1 mins

Issue 274

Retro Gamer

Retro Gamer

Do you like Worms?

I haven't been on the telly for about six years and the radio for five. I am very much what some people might call a 'has been'. But to quote Shakespeare, “Better to be a has been than a never was.” I still have tiny bits of I'm A Celebrity magic dust in my hair and every now and then I give my head a wobble and get really sweet gigs. One of them happened a couple of weeks ago when Chris Wilkins invited me to host a Q&A at his ZZAP!64 event in Kenilworth. I've written before about the lovely vibe at these meets.

time to read

2 mins

Issue 274

Retro Gamer

Retro Gamer

YOUR SINCLAIR #64

IN THE DARK DAYS BEFORE THE INTERNET WE GOT OUR GAME NEWS FROM MAGAZINES. COMPETITION WAS FIERCE, BUT A GOOD COVERTAPE COULD STAND OUT AND TEMPT READERS INTO A PURCHASE. IN THIS MONTH'S COVERMOUNT CORNER, WE LOOK AT YOUR SINCLAIR #64, WITH A TAPE MORE STUFFED THAN EVER

time to read

2 mins

Issue 274