A single phone call can change your life. For Bill Adams, a contractor at Honeywell, that call came in early 1979. "Employees used to sit at this long desk and the phones started ringing in turn," recalls Bill. "Everyone else was at lunch so didn't answer but when it got to my phone, I did pick up, and a guy asked if I was interested in getting into games. Bingo! I said I'd come and talk so I went to see him at a place called Bally Midway, which I'd never heard of..."
This kind of cold calling-cumheadhunting might seem like an unusual way to recruit staff but Bally Midway, previously associated with pinball and electro-mechanical coin-ops, could see the future was videogames - and videogames needed coders. Bill was immediately hired as a senior programmer and saw a rapid growth of Bally Midway's arcade division over the next few years, boosted by lucrative licences from Japan to distribute Space Invaders, Galaxian and Pac-Man in the West. The company did develop titles internally, too, and had success with Gorf and Wizard Of Wor, both created by a team led by Dave Nutting. So when Disney came calling in late-1981 about a film they had in production with a strong videogame theme, both Bill and Dave flew down to Hollywood to visit the studio. "Disney wanted as much promotion as they could for this movie, Tron," says Bill. "They showed us what they call 'dailies' [raw, unedited film footage] and gave us the script. It was fascinating. I'd never seen how they put a movie together!"
Denne historien er fra Issue 261-utgaven av Retro Gamer.
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Denne historien er fra Issue 261-utgaven av Retro Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Cabela's Dangerous Hunts 2009
Initially debuting on the PC in 1998,games began appearing on consoles from 2001 with the release of Cabela's Big Game Hunter: Ultimate Challenge for Sony's PlayStation.
ModRetro Chromatic
Meet the new handheld aiming to provide the ultimate Game Boy experience
ULTIMATE GUIDE Project Rub
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Wii Balance Board
During the era of the DS and Wii, Nintendo didn't just want to sell games consoles - it wanted to sell the dream that self-improvement could be fun, whether you were exercising your mind in Dr Kawashima's Brain Training or your body with Wii Sports.
THE MAKING OF JACKIE CHAN STUNTMASTER
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Future Classic
Modern games you'll still be playing in years to come
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SNK'S METAL SLUG SERIES IS ONE OF THE MOST ICONIC RUN-AND-GUNS AROUND WITH A LEGACY AS RICH AS ITS METICULOUS 2D ART. SO WHAT CONVINCED SNK TO GREENLIGHT AN ISOMETRIC TACTICAL RPG? WE SPEAK TO LEIKIR STUDIO'S CREATIVE DIRECTOR AURÉLIEN LOOS TO FIND OUT MORE
MAGAZINE CRAFT PAUL DAVIES
In the first of a brand-new series, we interview the game journalists behind the most iconic gaming magazines of the past. We kick off by speaking to Paul Davies about his time as editor of CVG. We discuss the videogames that hooked him growing up, his time in the industry, and how he became an unlikely hero in revamping the iconic multiformat mag
THE MAKING OF Wizardry PROVING GROUNDS OF THE MAD OVERLORD
THE CREATORS OF THE INFLUENTIAL 1981 RPG WHICH WENT ON TO INSPIRE COUNTLESS TITLES, FROM DRAGON QUEST TO FINAL FANTASY EXPLAIN HOW IT HAD ITS ORIGIN IN SOME OF THE EARLIEST ONLINE EXPERIENCES, AND WAS ONE OF THE FIRST COMPUTER GAMES TO COME IN A BOX
20 Years of The NINTENDODS
NINTENDO'S QUIRKY HARDWARE DESIGN MAY HAVE RAISED A FEW EYEBROWS TWO DECADES AGO, BUT THE BRILLIANT GAMES IT ENABLED DREW IN PLAYERS REGARDLESS OF AGE OR GENDER. RETRO GAMER SPEAKS TO THE PEOPLE WHO MADE, SOLD AND DEVELOPED GAMES FOR THE DS AS WE CELEBRATE THE BEST-SELLING HANDHELD EVER