Poging GOUD - Vrij

DINO CRISIS

Retro Gamer

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Issue 270

IN 1999, RESIDENT EVIL CREATOR SHINJI MIKAMI SWAPPED GROANING GHOULS FOR RAMPAGING REPTILES AND THE RESULT WAS DINO CRISIS, ANOTHER SURVIVAL HORROR HIT FROM CAPCOM. JOIN RETRO GAMER AS WE DISCOVER WHY THIS FAN FAVOURITE SHOULDN'T BE DISMISSED AS 'RESIDENT EVIL WITH DINOSAURS'

- MARTYN CARROLL

DINO CRISIS

This is just like that movie." In a game filled with goofball B-movie dialogue, this knowing line, uttered by operative Rick when it starts raining Raptors, is easily the best - and the most genuine. It's a matter of record that the game's director Shinji Mikami was directly inspired by Jurassic Park, but perhaps surprisingly, it was Michael Crichton's original novel rather than Steven Spielberg's adaptation that provided the key influence. Specifically, the scene where Alan Grant and friends visit the Raptor enclosure and witness the creatures hunting in packs. Mikami has commented that, in the novel, the scene is written from the characters' perspective, at eye level, whereas in the movie it's shown from above, a place of relative safety. It was the former approach, and the primordial fear it instilled in Mikami - the fear of being prey - that gave birth to Dino Crisis.

imageThe game follows in the footsteps of his earlier Resident Evil, featuring that familiar mix of action, exploration, puzzle solving and inventory faffage. But damn, those Raptors take things up a notch. The setting is a high-tech research facility on the remote Ibis Island and by the time the game starts, Raptors are already roaming the corridors. They're far more formidable than Resident Evil's zombies, chasing you down at speed and killing you with a couple of bites. Worse, the bullets from your standard handgun seem to bounce off their scaly skin, and when you do down them, they jump right back up! Even worse, they can knock your gun out of your hands, leaving you defenceless. Worse still, you can't just leg it through a door like in

MEER VERHALEN VAN Retro Gamer

Retro Gamer

Retro Gamer

007 night fire

THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF OPERATION WOLF

FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE

time to read

11 mins

Issue 278

Retro Gamer

Retro Gamer

Hardware Heaven

Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.

time to read

1 min

Issue 278

Retro Gamer

Retro Gamer

OFFICIAL UK PLAYSTATION MAGAZINE #31

THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Burnout Dominator

HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK

time to read

1 mins

Issue 278

Retro Gamer

FEELING THE FORCE

Darran looks back at his longtime affection for Star Wars

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

The Bat Man of Best Buy

There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Wing Commander

CHRIS ROBERTS DOES STAR WARS

time to read

1 mins

Issue 278

Retro Gamer

Retro Gamer

VERY SMALL VECTREX

David Oghia tells all about the upcoming mini console

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF LUMINES

FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER

time to read

9 mins

Issue 278

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